As stated in the heading of this post, I spent this time experimenting with how my model scales and then contracts. I have spent a lot of time, and a lot of tutor time as well trying to figure out if I can smooth out the transition. Unfortunately I have not been able to get it smooth enough for my liking. No matter what I tried, it still was a bit jerky / sudden.
Therefore to try and take the emphasis off the suddenness of the transition, I have added a Math: Random node in order to generate the time in which each of my 33 components scale at. By doing so, it has taken the emphasis off all of the model transitioning at one time, and it makes my model a lot more smoother and thus it has more aesthetic appeal.
**Note: The blurriness in the print-screens is due to the movement within the model and the computer trying to take a photo of it, it is crystal clear when it is running :)
| This is a print-screen showing the new math:random coding I have added to each of my components in order for them to scale to the desired size at different times. |
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| The following are a few print-screens showing different views of my model scaling at different times. |
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| These following print-screens are swimming inside, looking up from underneath my model as each part is moving around the user. |
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This is a short video of exploring my model / inhabiting my model in a helicopter:
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