I am now at the point where I need to get my 3D model, find an interesting angle that I would like to work with and then export it as a 2D graphic into Adobe Photoshop in order to begin contextualising it and adding entourage.
The following is the progression of contextualising and adding entourage to my Figure-Ground 3D model:
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| This is a print-screen of my first step of adding my model onto a background. From my previous Firgure-Ground developments, I decided to go with less is better. I felt that the others ones were just too busy. In this screen-shot I was testing different backgrounds in which my model would look as though it was flying past. However I felt that this background was too dark and it would be hard to really see the speed movement when blurred due to all the dark areas in the image. |
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| This was the next step. I found an image with a lot more light and different scales within which will help to emphasise the movement when blurred. Lastly I added colour dodge blending mode to the background. |
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| The next step was to create a motion blur across the page. I used an angle of 0 degrees so that the blur was perfectly straight across the image and a distance of 110 to create the effect of movement. |
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| I then added an outer glow on each of my figure-ground models to create the effect that they were glowing / shining in the sun as they moved across the image. |
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| Entourage was next. I found this cut out girl on skalgubbar.se and then scaled her down and placed her onto one part of my model. I touched her up a little and then she was done. |
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| Finally I added one more person onto my model in a different part of my model. Due to the colour dodge blending mode on my background, it looks as if he has got a haze around him which just brings a bit more life into the contextualisation. |
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