Sunday, 11 August 2013

Contextualising 3D Models - Figure-Ground

I am now at the point where I need to get my 3D model, find an interesting angle that I would like to work with and then export it as a 2D graphic into Adobe Photoshop in order to begin contextualising it and adding entourage.

The following is the progression of contextualising and adding entourage to my Figure-Ground 3D model:

This is a print-screen of my first step of adding my model onto a background. From my previous Firgure-Ground developments, I decided to go with less is better. I felt that the others ones were just too busy. In this screen-shot I was testing different backgrounds in which my model would look as though it was flying past. However I felt that this background was too dark and it would be hard to really see the speed movement when blurred due to all the dark areas in the image. 
This was the next step. I found an image with a lot more light and different scales within which will help to emphasise the movement when blurred. Lastly I added colour dodge blending mode to the background.
The next step was to create a motion blur across the page. I used an angle of 0 degrees so that the blur was perfectly straight across the image and a distance of 110 to create the effect of movement.
I then added an outer glow on each of my figure-ground models to create the effect that they were glowing / shining in the sun as they moved across the image.
Entourage was next. I found this cut out girl on skalgubbar.se and then scaled her down and placed her onto one part of my model. I touched her up a little and then she was done. 
Finally I added one more person onto my model in a different part of my model. Due to the colour dodge blending mode on my background, it looks as if he has got a haze around him which just brings a bit more life into the contextualisation.

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