Sunday, 11 August 2013

Speed-Run Exercise

So in the last hour of week 4 as a class we had to complete the 'Speed-Run' exercise. These were the instructions (they are off the 197.134 Digital Design blog - Week 4): 

Now we’ve learnt all the steps to get a final image, sketching, digital modelling, texturing and photoshopping, we are going to quickly do them all again.
This will show you how fast you can produce work, once you know the processes involved.
  • See how far through this list you can get in 1 hour:
Aim to spend 5 mins on each step, but go as quickly as possible. This is a High Energy Exercise!
  1. Draw: Sketch an abstract design response. Pick a view from your desk to abstract, maybe it’s an interior view of the building? or the cityscape outside? the clouds? trees? person sitting next to you? keyboard? Don’t over-think it, just pick something and get into it.
  2. Scan: Use the scanner to email your sketch to yourself.
  3. Model: Quickly and abstractly build a digital model using Sketchup based on your sketch.
  4. Texture: Using the Sketchup paint bucket tool, create a new material from your sketch and paint it to your model (you might need to photoshop the sketch first) . It is possible to reposition each texture per face of your digital model (right click on a face and select “Texture -> Position”)
  5. Export: Export the best view of your model as jpeg. Try to take a view that show foreground, middleground and background.
  6. Entourage: Add a simple entourage element to the jpeg using Photoshop. Try adjusting/sketching with the image using Photoshop also.
  7. Upload: Upload the sketch/scan, a screenshot of your Sketchup model and the adjusted final image with entourage to your blog.

This is my progress / what I was able to create in my hour:

My five minute abstract sketch - had to look at something without leaving our seats.

Unfortunately I have lost the evidence of the step in between my sketch and this step to show that I made my sketch into a 3D model, though with the shading your can still work it out.
So the next step from the above model was to find a angle that I liked. In the end I liked this one.
After that I repeated my model and scaled it down so that it looked as thought it was a tunnel.
Like above, I repeated my model one more time and scaled it down as if it were the furthest element away from the viewer.
The next step was to put it into Adobe Photoshop where I quickly sourced using the Search.creativecommons.org website to find this image of the Earth Horizon which is allowed to be edited. 
Finally, I then duplicated the image of the Earth horizon and used the overlay blending mode on both of the images  both at 100% in order to make the colours a lot more vivid. Where I have placed my model on the image in regards to the Earth horizon image, it creates the illusion that the light from the horizon is coming up through my model.

This idea and process was quick, yet I feel that it is quite effective. The longest amount of time (per step) in this speed-run fast hour would have been the waiting in-line for the scanner :p

No comments:

Post a Comment