Sunday, 11 August 2013

Contextualising 3D Models - Proportion

I am now at the point where I need to get my 3D model, find an interesting angle that I would like to work with and then export it as a 2D graphic into Adobe Photoshop in order to begin contextualising it and adding entourage.

The following is the progression of contextualising and adding entourage to my final Proportion 3D model:

I found this image on flickr and I thought it would suit my context very well.  I wanted to create a context in which my proportion model was like an alien ship or something alien that was coming down to Earth. This image has a great balance of foreground and background that I would need to make my idea work. Since it was already saturated, it created an eeriness which would enhance the atmosphere within my final context when I finished it.
So the first step was simply to place my 2D graphic into my Photoshop file and then scale it accordingly to make it fill as much of the sky as possible - because it is the focal point of the contextualised image. I also wanted to make sure that it was centred so that it had a strong balance, so I used the rulers and gridline functions.  
The next step was to warp my model to firstly give it an interesting shape and look as though it is twisting down to the ground, but more importantly help to create a sense of depth as warping my model has allowed me to have parts of my model look closer than others.
What my model looked like after I finished warping it.
This is my final context image. The last thing I have done to it is add the man the mid-ground for entourage and create a sense of scale of my model. I have also saturated the colours on him so that he is black and white like the rest of the image and he looks as though he was there when the photo was taken.

This was a pretty quick process but something I have learnt is that the more time I spend on my contextualising, the more I over-think the final result and in doing so I make it look crap haha. 

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